Friday, December 16, 2011

Max Payne 3 launches its trailer having improved bullet time and being full of bullets


Max Payne drifts into his New Jersey apartment with fellow ex-cop Raul Passos to swig some liquor and forget about the child he accidentally shot in the field when mafia thugs swarm his place, guns ready. Payne and Passos are about to shoot their way out of trouble.
So starts Mashable‘s preview of Max Payne 3, the newest game in the gritty, noir-shooter series. Rockstar gave us a look at the early build of two levels that showed off the gun-play, game mechanics and new story.
Max Payne 3 finds its eponymous hero some years after the previous game. Payne is now an ex-cop and travels to Brazil to work in private security for a Brazilian real estate mogul. Payne is tasked with finding the mogul’s missing wife, though all is not what it seems. Game creator Rockstar Studios also hinted that the game’s timeline will be fluid, meaning there very-well may be later levels that take place in and around New York.
Deceit, betrayal and backstabbing have always been themes of the Max Payne series, which previously had Payne exploring the seedy underbelly of New York’s mafia and crime scene. In Max Payne 3, our anti-hero has shaved his head for warmer climes but many of the trademark features are the same. Payne can still use “bullet-time,” which briefly slows time much like in The Matrix. While the graphic-novel style has been partially scrapped, Rockstar is using “motion comic” cut scenes, which feature quick cuts, sliding panels and even overlay text.

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